Carrion Crown AP

The day in the forest-dungeon
That thing with the guy

You’re walking and…

you’re walking and…
you’re walking and…

when SUDDENLY a dragon pops out! Made of Candy!

Thankfully the bard was able to befriend the Candy Dragon and it led you out of the dreaded forest dungeon.


Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Character Creation

Characters are to be created using a 20-point buy.
An online calculator is available here for assistance.
List of 20-point arrays here

Chart below details the cost for each ability score increase/decrease. Information is also on pg 16 of the CRB. No scores below 8 before racial adjustments. I’d like to recommend no scores above 16 before racial mods as well, but I won’t enforce it.
Score    Points to buy
8            –2
9           –1
10            0
11           1
12           2
13           3
14           5
15           7
16           10
17           13
18           17

We’re using the Core Rulebook and Advanced Player’s Guide only. If you use the online SRD make sure to check where feats, abilities, powers, etc. come from. If there is something from a different book you would like to use, please talk with me first and we’ll see what we can do.

I don’t think anyone is planning on playing one, but no Summoners, please. Monster creation rules throw off party balance and Encounter Level too much.

Max starting gold for each class.

Max hitpoints for 1st level.

I’d like to restrict alignments to the more Heroic and Good side. LG, LN, NG, N, CG, CN (if you must for a concept).

The campaign begins with all characters attending the funeral of an NPC, the recently deceased Professor Petros Lorrimor, and being named in his will. Characters should have some sort of amicable relationship with the professor that would explain them being at the funeral. What that reason is for your character is up to you; the Campaign Trait section of the player’s guide has several traits with built-in explanations/relationships, but you’re welcome to come up with something on your own.


Boon Opportunity
Get 'em while they're hot!

Ok, folks. Here is a chance to help yourselves out a little bit. If anyone reads this post before we start playing this campaign, let me know. You can earn a boon for the group that’ll be in effect for all of 1st level.

Conversely, if no one sees this and informs me, well, then the monsters get a bonus…

8/18/12 EDIT: Well done, Barry! The group was offered an option of a +1 to all non-combat d20 roles or a +1 to attack and damage for all of 1st level. After little deliberation, they selected the combat bonuses. Players were tasked with applying the bonuses themselves.

Death of a Scholar

Professor Petros Lorrimor is dead.

Scholar, companion, employer, teacher, mentor…friend. His death comes as an unexpected shock. The summons from Ravengro’s solicitor states that you have been named in Lorrimor’s will and requests that you be present for its reading.

The courier’s parcel also contained a short message from the professor’s daughter, Kendra. Though brief, her message repeated her father’s desire for you to be present for the reading of the will and she hopes that you may be able to participate in the funeral as well, if you arrive in time.

You’ve had to travel hard these last few days. The rain certainly isn’t helping, adding to the already dismal atmosphere, but the journey has been mostly uneventful. If you press on into the night, you just might make it to Ravengro in time to help bury your old friend.


Day 1-2, Lamashan 9 & 10
Funeral of a Friend

A dreary day greeted the rag-tag group of travelers who gathered at the entrance to the Restlands cemetery. After a brief greeting from Kendra Lorrimor, the funeral procession entered the cemetery, with Hadrian, Elsbeth, and Galifreyna serving as pallbearers alongside of Adivion Adressant, an old colleague of the professor. Rounding a bend in the path, the group found their way blocked by a motley collection of townsfolk and local ruffians. Harsh words were spoken and the local citizens could not be talked down from the ensuing fight, which resulted in several of the locals knocked out and the apparent leader shot with a arrow, though still alive. The townsfolks suddenly scrambled to their feet and fled. The rest of the funeral passed without serious incident, with all attendants speaking kind words of the professor.

Kendra led the travelers back to the Lorrimor home and, while awaiting the arrival of Councilman Hearthmount, introduced themselves and spoke of their time with Professor Lorrimor. Hearthmount soon arrived, produced and read the will as required by his position, and then departed as soon has his duties were carried out. The will requested two favors of the travelers. One, that they convey a collection of tomes to colleagues of the professor in Lepidstadt; and two, that they remain in Ravengro for a month to assist Kendra in seeing to her father’s affairs and aiding her in this time of need. A sum of 100 platinum coins is being held in escrow for each legatee by Embeth Daramid in Lepidstadt. Kendra produced a small chest which opened with a key that had been provided by Councilman Hearthmount.

The chest contained several books, along with the professor’s missing journal. A difference of interpretation in the wording of the will, combined with some ill-chosen words resulted in the distraught and emotional Kendra retiring early, clearly upset with the current situation. The travelers split up and tended to various needs about town.

A horrified scream pierced the next morning’s dawn, which the travelers, joined by Sheriff Caeller and 2 of his deputies, quickly followed to the fleeing forms of two hysterical youths near the Harrowstone Memorial statue outside of town. There they discovered what appeared to be the shape of the letter “V” painted in blood on the statue’s base. A quick search of the area turned up a bloody waterskin, which was then taken into evidence by the sheriff. The milling crowd of “investigators” was not able to locate any more clues.

The group returned to the Lorrimor house and soon discovered that Kendra had somehow found her way into the locked chest containing Lorrimor’s books. Another confrontation ensued and the young woman fled to her room in tears. After a few attempts to make peace with the daughter of the recently deceased, the group again ventured into town to see about their day.

Session ended with the group reconvening in the townsquare, late in the morning.

Day 2-3, Lamashan 10 - 11
The Journal and the Crypt

Convenning for lunch at the Laughing Demon, the group spent some time chatting with Zokar Elkarid and planning various activites for the afternoon, most pointedly, Taras and Mirram cleaned the blood from the desecrated memorial statue. They also used this time to scout around the area for more clues but came up empty-handed.

Heading back to the Lorrimor house, the travelers discovered that Kendra had left, attaching a 2nd lock to the chest of books, along with a note.

Discovering the posting poles about town, maintained by Zokar’s son Pevrin, the group set about a couple different areas of town, seeking various forms of employment or information. An apple pie was involved.

As evening fell, the group returned to the Laughing Demon to enjoy Zokar’s newest creation, a tuber and ham dish he called the Executioner’s Scythe. According to the tavern owner, the dish was based on a story shared by a friend his son; supposedly the lad had seen Harrowstone’s executioner walking around one of the prison’s balconies, scythe in hand.

Galifreyna left after dinner to speak with the innkeeper Sarrianan Vai of the Outward Inn. There she discovered Kendra dining with the well-dressed man who helped to carry the professor’s coffin. He reintroduced himself as Adivion Adrissant and invited Galifreyna to join them, but she declined.

Shortly, the group and Kendra met up in the Professor’s library and read the professor’s journal. After lengthy discussion, they decided to approach Father Vauran Grimburrow about patrolling the Restlands for troublemakers (due to a posting) and were able to convince him to let them enter the cemetery alone.

The group took this opportunity to venture into the false crypt and uncovered a hidden cache of items; various magic arrows, potions, scrolls, and a darkwood case containing a spirit board with a Spirit Planchette, Brass, and several Haunt Siphons. Also two giant centipedes, which, though separated, they quickly dispatched. The group completed their patrol and reported an uneventful night to the head of the clergy. Returning once again to the Lorrimor home, Kendra and Galifreyna identified all the cached items and they party retired to a short rest.

After a few hours sleep, Hadrian, Taras, and Elsbeth sought daily employment at a nearby farm, serving as threshers for the grain harvest. However, this hard labor proved to be too much for Taras and he shortly quitted the fields. Galifreyna, fully rested returned to the temple to aid in further healing and then had a mostly uneventful encounter with local old crazy man, Larkin. Mirram stayed at the house to keep Kendra company and see about some simple duties.

Session ended in the early evening, with the various group members heading back to the Lorromir house.

Day 3-7, Lamashan 11-15
Of wolves and songs

We begin with the party splitting for the night. Elsbeth and Hadrian have made contact with Goodman Reinave regarding whatever has been attacking his sheep and are going to keep watch over his flock; while Mirram and Taras elect to stay in the Lorrimor house to rest so that they may return to the fields for work the following day. Galifreyna has taken ill and retired to her room for the next several days to recuperate.

Late in the night, Elsbeth and Hadrian do indeed discover what is killing Reinave’s sheep; several wolves are spied prowling the edges of the farm. Though surprised when one of the wolves begins speaking as it is actually a worg they charge into action and kill the worg, gravely injure one wolf and chase the other away. Elsbeth and Hadrian keep watch during the rest of the night but it passes without further excitement. In the morning Goodman Reinave pays them for the confirmed kill, which they then drag into town and sell to Zokar Elkarid.

Mirram and Taras journey to Coger Malwrest’s farm to see about some more work for the day. This day’s work goes much better than the previous, though Taras is sent to join the “women folk” for some slightly lighter work. That evening they meet up with the others at The Laughing Demon.

While finishing dinner, the tavern’s patrons suddenly find themselves facing a blazing fire in one corner of the room where 2 locals had been playing cards. The fire is quickly extinguished to find that neither the cards nor the table have been burned or even singed, though a faint odor of smoke hangs in the air. The final card played was The Uprising, which represents overwhelming strength that catches the subject up in something much more powerful.

The party retired for the night but were awakened early in the morning by a pounding on the door. It was Pevrin, informing everyone that the Harrowstone statue had again been vandalized. The group made their way to the statue to discover a large “E” painted in blood on the statue’s base. A search about the nearby grounds turned up distinctive boot tracks but they quickly lost the trail. Taras offered to clean the statue again while the group split up once more.

Mirram returned to Malwrest’s farm and engaged the locals in some discussion of the recent desecrations, but her work was brought to a halt by an incoming storm. Taras had just finished cleaning the statue when, to his joy, the storm broke and washed away any remaining blood and/or evidence.

Hadrian and Elsbeth went back to Reinave’s farm to track the remaining wolves to their lair, finding the injured wolf dead in its cave. Here they found the remains of several sheep and a months-long-dead corpse of a human. They received payment for the bounty on the wolf, buried the human body, and (having met up with the others) brought its belongings to the sheriff to see if anything could be identified. With no known missing locals or recent travelers through the city, the two laid claim to the goods by way of local custom.

On the way back to the Lorrimor house, the companions passed a group of 5 young local girls skipping rope. Not too out of the ordinary, until Mirram and Taras happened to overhear their rather unsettling skipping song. Taras approached them, carefully, to inquire about the song, but was unable to discover anything other than “it’s just song that’s always been sung around here.” Later questioning of other locals was unable to confirm this as a known local song.

After an uneventful night, the group escorted Kendra to the temple of Pharasma, as Mirram had previously arraigned for her to have access to the temple’s town records to try and find out further information of subjects mentioned in the professor’s journal. The party then visited the Emeras farm to investigate the death of several of their cattle (mysteriously drained of blood). spent some time in town before retiring for the day, with the plan to be fully rested in order to keep watch over the farm at night.

That evening they spoke briefly with Kendra about what she had been able to research during the day and then positioned themselves at various locations around the Emeras farm. Several hours later, they heard and then quickly converged on the slaying of one of the remaining cattle to find a floating red mist drifting away from the now blood-drained cow. After the battle resulting in the demise of the icky blood ghost, Mirram offered to pay Goodman Emeras for failing to protect the cattle, which he eventually accepted.

The party made their way back to the Lorrimor’s library to attempt to identify the creature and then reported their slaying of the vampiric mist to the sheriff. After having deputy Riff confirm their story, the sheriff produced a previously unposted reward and, following a short discussion, the group took the reward money to the temple for donation.

Requesting of Father Grimburrow that Kendra be allowed further access into the temple’s records, the party was pleased to discover that their good deed and actions in town were beginning to pay off, as Grimburrow reluctantly offered to let the party into the temple archive, with proper supervision of course.

The session ended mid-morning with jubilant celebration over this beginning change in events.

Days 7-12, Lamashan 15-20
Of Books and Blood

We picked back up with the party entering the temple records and conducting some further research into the Harrowstone prison and the Whispering Way. The next day, a Sunday, had some members attending services at the Pharasmin temple while the others took the day off and relaxed at Kendra’s house.

The group was awakened early on the morning of the 17th by one of the city deputies; the Harrowstone memorial statue had again been defaced (the shape of an “S”), and the sheriff assumed that the party would be interested, their previous good deeds getting them in farther with the locals. Investigation around the statue confirmed the previously seen boot prints but they were unable to track them very far into the woods. Taras, joined by deputy Riff, cleaned off the statue while the others enjoyed some more time off. Galifreyna vistied Alendru Ghoroven at the Unfurling Scroll and spent some time with his research materials, but was unable to turn up any new information. Unbeknownst to the rest of the group, Mirram began nightly outings to the statue, hiding in the woods to keep the grounds under watch while also avoiding the deputies who had been assigned a similar duty. The days of rest had, for her, been an adjustment of her sleep schedule to remain fully aware and prepared for the long, cool nights.

The 18th of Lamashan was another day of research, this time (if I recall) at the Lorrimor’s house, making use of the professor’s extensive library.

On following day, while wandering about the village, Elsbeth and Taras encounter a terrified young woman, carrying a sobbing child, running into town towards the temple. They follow her and arrive just in time to learn of an attack on her family by a group of reanimated skeletons in the Restlands; her husband and father are still there. Father Grimburrow sends a young priest, Padrik, to do what he can to help while the Father gathers acolytes for a proper response. The adventurers quickly accompany Padrik to the cemetery, getting there just as an older man is struck down while a younger man dispatches a skeleton with a stout length of tree branch. Elsbeth, Taras, and Padrik are able to destroy the skeletons and Padrik is able to rebuke death on the older man before he slips away. (Acolytes later arrive to tend to the reburial of the animated corpses.)

The group rests up for the remainder of the day, planning on staking out the memorial statue that night. As they make their way into position, Elsbeth is spotted by two on-duty deputies, also in-place in the woods. They send her on her way, but she is able to slip back into the trees, unseen. Several hours pass when Taras and Elsbeth find the area about them suddenly dropping in temperature, sapping away their Strength and even their very lives. After taking some damage, Taras runs out of the chilling area, alerting the deputies, who act under the assumption that this is the person desecrating the statue. In short order he is tackled, pinned, tied up, and being lead to jail, where a few poorly chosen phrases have the sheriff fully convinced that Taras is the perpetrator.

Back at the statue, Elsbeth, Mirram, and Galifreyna are able to piece together what they know about cold spots, and while Galifreyna seeks out Father Grimburrow, Elsbeth and Mirram work together to toss a bundle of flaming rags into the center of the cold spot…which also happens to catch the woods on fire. One of the deputies, Vrodish, returns and hastily begins fighting the growing fire, all the while calling for assistance from the nearby Elsbeth, Mirram having hidden back in the woods. Elsbeth refuses to assist, claiming that the area is evil and that the evil must be destroyed, attending only to flames to venture outside the area of effect she was earlier able to determine.

Deputy Vrodish finally gets the blaze under control and seizes Elsbeth to take her to the jail for purposely setting the forest on fire, putting the village at risk. She complies, willing to state her case before the sheriff. Galifreyna returns with Father Grimburrow, and after a brief discussion with Mirram, the three follow on to the jail to speak with the sheriff on the matter. With their stories backed up by Father Grimburrow, Elsbeth and Taras will only spend the night in jail and make a minor payment to the town for the disturbances. Father Grimburrow knows how to fully destroy to cold spot, but does not have the materials to do so; in the morning he will send for a druid in the nearby village of Spiral’s Bend to assist him.

Game ended on the morning of Lamashan 20. Taras and Elsbeth have been released after paying 5 sp each to the town coffers and having given their word to Sheriff Caeller to follow any orders from him or his deputies in the future.

Days 12-15, Lamashan 20-23
Of Words and Flames

With the sheriff’s “temporary guests” released, the group met back together at Kendra’s house to plan out the day. They were interrupted by Melchor Runarios, a Chelish farmer whose crops were being ravaged every few nights. He also reported finding large holes in the ground near his fields and seeing greenish-yellow lights in the fields in the early mornings.

The party spent the day digging through Professor Lorrimor’s library, uncovering some more of the history of Harrowstone and the prisoners present during the fire in 4661. After spending several hours in rest that evening, they set out to the Runarios farm, pausing briefly to inspect the goods of a tinker who was in town for the night. A harper traveling with the tinker entertained the townsfolk while they browsed the tinker’s wares. Unfortunately this situation also attracted the attention of several stirges, who attacked the nearby party members. The group made short work of the over-large blodsuckers and continued on to the farm.

Before dawn the next morning, the group found light shining from various holes about the farmer’s field as several cat-sized insects crawled out of the ground and began feasting on the crops (except for one introduced to the joys of Feather Token, Anchor…) The glowing vermin (Fire Beetles) were quickly dispatched and some of their still luminescent guts collected, and later given to Zokar.

Returning to the Lorrimor house, Taras answered an incessant banging on the door and found himself face to face with his old pal Sheriff Caeller and 2 deputies, gently inquiring as to the party’s doing of the night before. The blood-splattering vandal had struck again, this time drawing a large “O” but at the gazebo in the town square instead of the now-watched statue. The well-trod ground did not offer up any clues and the group made their way to the temple for more research, arriving in time to be greeted by a gnomish druid from the nearby town of Spiral’s Bend.

The druid introduced herself as Lorien Alyssia Romana Astrian Shaduron, and spoke briefly with Mirram as the Father was collected. They walked to the memorial statue, accompanied by Taras and Elsbeth, and the druid was able to lay the cold spot haunt to rest by way of a metal shard, the heat metal spell and specific instructions to Father Grimburrow on the burying and consecration of the metal sliver. The days research turned up information on two of the most notorious prisoners and more history of the prison fire. That evening they enjoyed Zokar’s newest creation, Stuffed Worg and bought a round or two of the house special drink, Pale Ghosts.

After a restful sleep and a morning shockingly devoid of anyone knocking on the door, the party returned to the temple and were able to research into the remaining prisoners’ names mentioned in Harrowstone’s history. That evening Kendra informed them of a town meeting called for the next day’s, Sunday, evening.

Following church services the next day, Mirram enticed one of the Councilmen into obtaining access to the town records; while the rest of the group did some checking up of local history on names and families uncovered in their previous research, Mirram was able to meet with Council Hearthmount and offered to assist the council in resolving the ongoing troubles.

That night, in the crowded town hall, the city council formally “announced” how the party had been working with the council to settle the village’s problems and that the council was now requesting that the group formalize their roles in the investigations. Without warning, the oil lamps lighting the room exploded, throwing burning oil about the room. The group began fighting the spreading fires as the panicked townspeople fled. As the flames began to come under control, several flaming skulls flew into the room and began attacking the remaining locals and the party. They were handily dispatched and the flames brought under control with the assistance of some of the assorted acquaintances the group has made. The council, realizing the hazard the party would be facing, offered an increase to their payment, as long as they are kept in the loop of the groups plans and deeds.

We ended with the group agreeing to the council’s offer and making their way back to Kendra’s house.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.